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- Light beams in Real 3D v2
-
- In this text I hope to explain how this method works, I hope it makes sense!!!
-
-
- The theory is to use scope mapping to transform a fog into a matt glass along
- the length of a cone extending out from a light source.
-
- The fog has local scope mapping which is most concentrated at the light point
- and fades out as the cone stretches away from it. As it fades out the clear
- glass takes over and it just seems like the beam has lost it's strength.
-
- To improve the fade I have copied the fog and given it the same properties as
- the clear glass and faded that into the fog.
-
- The fog has 100% turbidity and 1% turbid sat. whereas the glass has 100%
- turbid sat. and 0% turbidity, this also helps the fade. If you don't want such
- as smooth fade then simply remove the Clear2 mapping from the BEAM level and
- it will stay solid almost to the end.
-
- Notes.
-
- Material Sampling in the render settings needs to be at least 1. Increasing it
- won't improve matters unless you put more transparent stuff inside the beams.
-
- If you are using soft shadows then due to a bug then light sources have to be
- inside the fog cutcone or the beam will start to look speckled. Things will
- start to go very wrong if you need to use more than one light plane/line.
-
- The beams don't cast shadows, they shouldn't anyway....
-
- The beams can cross as much as you like, just turn up the recursion in the
- render settings once for each new cross.
-
- The environment colour must be the same as the background or the effect will
- be ruined, unless of course the beam will never be seen against just the
- background colour.
-
- Don't make the beams not-reflected or you won't be able to see through them!
-
- Er, that's about it really.... Oh yeah.. They render darn quick...
-
-
- Andy Jones
-
- Real 3D v2 Beta Tester,
- Moderator, Real_3D fidonet electronic mail echo.
-
- Pixel Perfect Computer Graphics
- 27a Tremaine Road
- Anerley
- London SE20 7UA
- ENGLAND
-
- Tel. +44 081 676 8709
-
- Email 2:253/516.1@fidonet